Design within the big picture

…or: understand not only the user needs but also the business goal before making up your interaction designer mind. Working as an interaction designer means being a translator and understanding as well as combining different motivations from people with a different point of view. We know that by heart: you have to understand the problem,...
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A Reminder: Innovation and the Fear of Failure

Innovation is still a big word that everybody is striving for. Businesses feel the pressure to come up with new and “innovative” ideas. But how do we get there, how are we “innovative”, where is that button, that we need to push? I just got reminded that part of the answer is: facing your fears....
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Player Centered Design – 5 steps for Gamification

Gamification – that is not just an important buzzword for the game industry but it relates to almost every interactive product. When I first got in touch with Usability I learned about the standards and norms, the heuristics and the measurable goals. In order to call something a “usable” product requires that the product is...
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The best interface is no interface

  A more holistic view on user experience. I have to admit that I do get stucked sometimes by focusing on technical constraints and interfaces. This video is a good reminder to look at problems with a very broad point of view.
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Good UI

Good UI

Lovely newsletter about UI ideas: Jakub Linowski (author of the Wireframes Magazine) is presenting practical tips and new ideas on making user interfaces easier to use and improve conversion rates. Updates should come on a monthly basis. Find out more about Good UI.  
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Templates for mockups (PSD files & actions)

Browser, desktop and mobile templates to present your mockups in a realistic environment. 40+ PSD files & actions for mockups
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