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My fascination for soccer as a naive I don’t know that much about soccer, the details, the tactics and the players – but I enjoy watching the game. Mostly the big ones as this is a whole experience: people are coming together to watch the game, the media is talking about it, it’s a big event....
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Collaboration needs clear communication and good organization to be successful. I enjoy working in a team and I like talking to people, sharing ideas, giving and getting feedback. Currently I am working for a company with offices in different locations. The distance and the time difference can be challenging and requires more effort to keep the...
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Redesign USAtoday
I had the chance to listen to a very inspiring presentation by Anton and Irene, both working at Fantasy Interactive. They do an amazing job when it comes to simplify websites and create unique and accessible user experience.
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Tina Seelig about creativity – inspiring video
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I work with Axure a lot to create wireframes and interactive prototypes. I really like their sharing platform as well, share.axure.com, that allows you to upload your prototype with one click and make it accessible online. It’s great for sharing wireframes and getting feedback without having to care about taking screenshots or creating a document....
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…or: understand not only the user needs but also the business goal before making up your interaction designer mind. Working as an interaction designer means being a translator and understanding as well as combining different motivations from people with a different point of view. We know that by heart: you have to understand the problem,...
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Innovation is still a big word that everybody is striving for. Businesses feel the pressure to come up with new and “innovative” ideas. But how do we get there, how are we “innovative”, where is that button, that we need to push? I just got reminded that part of the answer is: facing your fears....
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Gamification – that is not just an important buzzword for the game industry but it relates to almost every interactive product. When I first got in touch with Usability I learned about the standards and norms, the heuristics and the measurable goals. In order to call something a “usable” product requires that the product is...
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My Blog

My collection of learnings as a UX designer: tips on methods, on collaboration and on handling projects.

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